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- on mouseUp
- global gPage1Column1, gPage1Column2, gPage1Column3, gPage1Column4, gPage1Column5, gPage2n3Column1, gPage2n3Column2, gPage2n3Column3, gPage2n3Column4, gPage2n3Column5
- puppetSound("MouseUp.aif")
- if gPage2n3Column4 then
- set the castNum of sprite 15 to cast "view4"
- set the locH of sprite 20 to 1000
- set the locV of sprite 20 to 1000
- set gPage1Column4 to 0
- set gPage2n3Column4 to 0
- else
- set the castNum of sprite 15 to cast "hide4"
- set the castNum of sprite 20 to cast "text2.4"
- set the locH of sprite 20 to 320
- set the locV of sprite 20 to 240
- set gPage1Column4 to 1
- set gPage2n3Column4 to 1
- end if
- updateStage()
- end
-